Cut, don’t cut - moving the viewer through a story in animated VR
One of the most disruptive and disorienting experiences in VR is the camera cut, when the entire 360-degree panoramic view undergoes a total change from one view to another. While a ubiquitous device in 2D media, the camera cut has a dramatically stronger efect in VR. In the VR world, the screen...
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主要作者: | |
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格式: | Conference or Workshop Item |
語言: | English |
出版: |
2020
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在線閱讀: | https://hdl.handle.net/10356/145342 |
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機構: | Nanyang Technological University |
語言: | English |