Improving photorealism of virtual objects for augmented reality using common illumination
Use of recent techniques from image-based rendering to bridge the gap between rendering quality and speed. It uses prefiltered high-dynamic range environment maps of the real scene, containing real lighting information, to render diffuse and glossy virtual objects with a novel multi-pass rendering f...
محفوظ في:
المؤلف الرئيسي: | |
---|---|
مؤلفون آخرون: | |
التنسيق: | Theses and Dissertations |
منشور في: |
2008
|
الموضوعات: | |
الوصول للمادة أونلاين: | http://hdl.handle.net/10356/5910 |
الوسوم: |
إضافة وسم
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
|
الملخص: | Use of recent techniques from image-based rendering to bridge the gap between rendering quality and speed. It uses prefiltered high-dynamic range environment maps of the real scene, containing real lighting information, to render diffuse and glossy virtual objects with a novel multi-pass rendering framework. |
---|