Massively Multiplayer Online Game (MMOG) in Singapore: gamers and their motivations.

Although computer games have existed for decades and millions of people play them, the study of games as cultural objects and social phenomenon is still very much in its infancy. With worldwide projections of gaming revenues (hardware, software, online and mobile) of US$39.02 billion by 2010, the ga...

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書目詳細資料
Main Authors: Lee, Calvina Hoong Dawn., Wong, Sze Yuan., Wong, Ying Zhuang.
其他作者: Lee, Wai Peng
格式: Final Year Project
出版: 2008
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在線閱讀:http://hdl.handle.net/10356/1068
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