Massively Multiplayer Online Game (MMOG) in Singapore: gamers and their motivations.
Although computer games have existed for decades and millions of people play them, the study of games as cultural objects and social phenomenon is still very much in its infancy. With worldwide projections of gaming revenues (hardware, software, online and mobile) of US$39.02 billion by 2010, the ga...
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Main Authors: | , , |
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格式: | Final Year Project |
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2008
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在線閱讀: | http://hdl.handle.net/10356/1068 |
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