Why Don’t You Play the Game? Evaluating the Use of Gamification in an Undergraduate Finance Course
The board game Monopoly is used as a gamification tool in an undergraduate finance course in a private business school in the Philippines. The use of Monopoly as a gamification tool is evaluated using Han’s (2015) adaptation of the spiral curriculum and Landers's (2015) theory of gamified learn...
Saved in:
Main Author: | Sevidal, Alfonso Miguel N |
---|---|
Format: | text |
Published: |
Archīum Ateneo
2021
|
Subjects: | |
Online Access: | https://archium.ateneo.edu/finance-and-accounting-faculty-pubs/4 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1003&context=finance-and-accounting-faculty-pubs |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Gamification: More than just playing games
by: Escareal, Earl T.
Published: (2024) -
The role of playfulness in gamification for health behavior motivation
by: Qiu, Yang
Published: (2024) -
The effect of gamification on the self-directed learning skills and physics performance of grade 12 students
by: Elepaño, Charles Joshua T.
Published: (2024) -
An inquiry into the cost of instruction of the high school department of St. Anne's Academy
by: Javier, Flora V.
Published: (1978) -
Gamification to Engage Students in Higher Education
by: TAN, Jayarani, et al.
Published: (2015)