THE IMPACT OF BRAND IDENTITY ON BRAND LOYALTY OF VIDEO GAME COMPANIES: A CASE STUDY OF BLIZZARD ENTERTAINMENT

The video game industry is a big industry, seeing as the estimation of video game players or “gamers” in 2020 reaching 2,7 billion. While the global market of video games is valued to an estimate of $155 billion. One example of a video game company would be Blizzard Entertainment, a video game devel...

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主要作者: Fauzan Wiguna, Abdalla
格式: Final Project
語言:Indonesia
在線閱讀:https://digilib.itb.ac.id/gdl/view/61052
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機構: Institut Teknologi Bandung
語言: Indonesia