Non-repetitive gaming experience as a curriculum design problem
In this project I seek to investigate problems where the distributions of trajectories of an agent through the environment is to be optimized, as opposed to optimizing for an end state. As part of this effort I developed an environment modelling a simulated player at a Lottery Game in a casino. A Dr...
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格式: | Final Year Project |
語言: | English |
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Nanyang Technological University
2020
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在線閱讀: | https://hdl.handle.net/10356/138141 |
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