GAMIFICATION AS BUSINESS PRINCIPLE AND APPLICATION IN FRANCHISE COFFEE SHOP BUSINESS (CASE STUDY : KOPI LAIN HATI FRANCHISE)

Gamification is the application of game features and elements, into non-game context for the purpose of promoting motivation and engagement. In the Thesis context, Gamification will be Introduced as a Business Foundation concept and applied to Franchise Business with Brand “Kopi Lain Hati”. “Kopi L...

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主要作者: Sujono, Jansen
格式: Theses
語言:Indonesia
在線閱讀:https://digilib.itb.ac.id/gdl/view/46527
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